The exception is level 19, where you start with none. Health is automatically fully restored in the beginning of a level, but weapons and armor are carried over from the previous. If anyone ever tries to improve this run - here's my advice: under no circumstances you should use FRAPS!
I wish I had a manual gearbox in this game :)ģ) In the end of level 13, Cooler you have to wait for water to fill the room, which seems to depend on FPS too, thus I have to waste time.Ĥ) Some cutscenes played about 0.5 sec after I hit spacebar to skip them, which is annoying. There were several places, where it seemed that the gear was stuck.
The video looks pretty smooth though.Ģ) Jeep's behavior is different when driving up hills. This fact has created additional troubles, such as:ġ) laggy gameplay (making it super hard to aim, especially with the sniper rifle). The video was captured with FRAPS, limited at 30 fps (while playing). For example, I managed to beat the whole Fort level using this glitch, but the overall time was worse than the current one. I barely use it in the run (in the beginning of the 14th level), as it slows you down everywhere else.
My tests showed that you could go up hills and even fly up with it ("HL2DQ" style), albeit not too high. However most hills are a lot tougher to climb than that, they usually require individual approach.Ģ) If you get hit after a fade out starts, your armor will be carried over to next level as if you weren't hit.ģ) You can 'drive' an inflatable boat on land by pressing 'use' quickly to move it. Here are the most noteworthy ones:ġ) Hill climbing: if you rapidly jump towards certain steep surfaces which you can't normally get on, you can get onto them. I tried to utilize every glitch possible. Also, in the early levels, you do not need to complete most of the objectives at all.
Using jeeps, plus hill climbing glitch, some pretty good shortcuts were discovered. Sequence breaking is a major feature of this run. Throughout the run, I use all of them - buggy, jeep, patrol boat, inflatable boat, truck, forklift (!) and a hang-glider. A good deal of time is spent while driving various vehicles, so there is a racing element involved in the run. With the exception of Volcano (2 segments), each segment = 1 level. Note, that I don't use it throughout the run. Autosave happens once in a while, and as far as I know, it can't be turned off. That's why I chose to renounce my artificial 'one segment per level' rule and split the level up. The game is essentially pretty hard, and the last level, Volcano is way harder than the rest of the game (and the AI is incredibly random). I chose medium difficulty because it gives you a good balance of skipping enemies and having to fight them. Version used: 1.33, graphic settings set to 800圆00, medium quality. I also recorded the game menu and final cutscene independently, and later added them to the video. Available in three versions: High quality (640x480) or normal/low quality (320x240).Īll of the loading screens before and after each segment were cut out, and the remaining parts appended "as is". Speed run of Far Cry in 21 segments completed on January 20 2005.